prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY
This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.
You can view the blog here
Photographs above taken by Emily Raw - Tumblr blog here
prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY
This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.
You can view the blog here
Photographs above taken by Emily Raw - Tumblr blog here
prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY
This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.
You can view the blog here
Photographs above taken by Emily Raw - Tumblr blog here
prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY
This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.
You can view the blog here
Photographs above taken by Emily Raw - Tumblr blog here
prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY
This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.
You can view the blog here
Photographs above taken by Emily Raw - Tumblr blog here

prostheticknowledge:

ANTI-SURVEILLANCE FEMINIST POET HAIR & MAKEUP PARTY

This Tumblr blog which documents creative anti-surveillant fashion is, I think, proving to be the most inspiring and creative approach in this field … the potential is huge.

You can view the blog here

Photographs above taken by Emily Raw - Tumblr blog here

prostheticknowledge:

NaissanceE

Soon-to-be-released roaming platforming game with plenty of ambience and atmosphere - both a trailer and gameplay video embedded below:

NaissanceE is an adventure taking place in a primitive mysterious structure. The game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

You can find out more here

[h/t: nullscapes]

timoarnall:

mostlysignssomeportents:

Try as I might, I can’t shake the feeling that 2014 is the year we lose the Web. The W3C push for DRM in all browsers is going to ensure that all interfaces built in HTML5 (which will be pretty much everything) will be opaque to users, and it will be illegal to report on security flaws in them…

It’s basically all being driven by Netflix. Everyone in the browser world is convinced that not supporting Netflix will lead to total marginalization, and Netflix demands that computers be designed to keep secrets from, and disobey, their owners (so that you can’t save streams to disk in the clear).
We are Huxleying ourselves into the full Orwell.

scavengedluxury:

Car park. Leicester, August 2012.

  1. Camera: Nikon COOLPIX P7100
  2. Aperture: f/5.6
  3. Exposure: 1/40th
  4. Focal Length: 37mm
"Q: What’s the point of it? A: To show you more adverts when you might otherwise not be looking at adverts."
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED
fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.
SO EXCITED

fleshcoatedtechnology:

bleedingshoulder:

bessovestny:

Concept-artist Aaron Kambeitz, one of the creators of Homeworld and his new project — HARDWARE: Shipbreakers.

Don’t care what it is I want it.

Renamed “Homeworld:  Shipbreakers” after a deal with Gearbox, Shipbreakers will be a prequel to the 1999 Game of the Year ‘Homeworld’ and released along side HD remakes of Homeworld and Homeworld 2.

SO EXCITED

ryanpanos:

Google Mystery Barge | Via
Google Barge … A floating data center? A wild party boat? A barge housing the last remaining dinosaur? Sadly, none of the above. Although it’s still early days and things may change, we’re exploring using the barge as an interactive space where people can learn about new technology.
ryanpanos:

Google Mystery Barge | Via
Google Barge … A floating data center? A wild party boat? A barge housing the last remaining dinosaur? Sadly, none of the above. Although it’s still early days and things may change, we’re exploring using the barge as an interactive space where people can learn about new technology.
ryanpanos:

Google Mystery Barge | Via
Google Barge … A floating data center? A wild party boat? A barge housing the last remaining dinosaur? Sadly, none of the above. Although it’s still early days and things may change, we’re exploring using the barge as an interactive space where people can learn about new technology.

ryanpanos:

Google Mystery Barge | Via

Google Barge … A floating data center? A wild party boat? A barge housing the last remaining dinosaur? Sadly, none of the above. Although it’s still early days and things may change, we’re exploring using the barge as an interactive space where people can learn about new technology.

new-aesthetic:

E-ZPasses Get Read All Over New York (Not Just At Toll Booths) - Forbes

"After spotting a police car with two huge boxes on its trunk — that turned out to be license-plate-reading cameras — a man in New Jersey became obsessed with the loss of privacy for vehicles on American roads. (He’s not the only one.) The man, who goes by the Internet handle “Puking Monkey,” did an analysis of the many ways his car could be tracked and stumbled upon something rather interesting: his E-ZPass, which he obtained for the purpose of paying tolls, was being used to track his car in unexpected places, far away from any toll booths."

"Puking Monkey is an electronics tinkerer, so he hacked his RFID-enabled E-ZPass to set off a light and a “moo cow” every time it was being read. Then he drove around New York. His tag got milked multiple times on the short drive from Times Square to Madison Square Garden in mid-town Manhattan…"

mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2
mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2

mirebawakaru:

2013年11月4日:第9回 関東Ma.K.模型展示会フォトvol.2

"He’s also hinted that it’s not a vacuum tube, describing it instead as a cross between a railgun, Concorde and air hockey table."
prostheticknowledge:

Sonic Prints
Software by Blair Neal turns audio into 3D meshes in realtime, which can be 3D Printed:


Using openFrameworks and ofxFFT to generate 3D Meshes of sound data for use in 3D printing.
This is very much a work in progress, but just wanted to share some initial results while I work on the final visual output. I have done some initial prints (see below) but have found that I’d like to make some much larger prints to be able to really get the detail out of the generated models. This project is interesting for me because it allows me to look at the structure of a song in a different way than a musical score or just a volume intensity graph like we’re used to.  I can also play with the idea of making physical objects out of songs in a different way than burning a CD, pressing a vinyl or etching a wax cylinder.
We will be releasing the source after I get rid of a few bugs and clean a few things up, just need time to make those adjustments. Then you’ll be able to tweak it and make your own 3D meshes for your own real-time music and sound input.

More Here
prostheticknowledge:

Sonic Prints
Software by Blair Neal turns audio into 3D meshes in realtime, which can be 3D Printed:


Using openFrameworks and ofxFFT to generate 3D Meshes of sound data for use in 3D printing.
This is very much a work in progress, but just wanted to share some initial results while I work on the final visual output. I have done some initial prints (see below) but have found that I’d like to make some much larger prints to be able to really get the detail out of the generated models. This project is interesting for me because it allows me to look at the structure of a song in a different way than a musical score or just a volume intensity graph like we’re used to.  I can also play with the idea of making physical objects out of songs in a different way than burning a CD, pressing a vinyl or etching a wax cylinder.
We will be releasing the source after I get rid of a few bugs and clean a few things up, just need time to make those adjustments. Then you’ll be able to tweak it and make your own 3D meshes for your own real-time music and sound input.

More Here
prostheticknowledge:

Sonic Prints
Software by Blair Neal turns audio into 3D meshes in realtime, which can be 3D Printed:


Using openFrameworks and ofxFFT to generate 3D Meshes of sound data for use in 3D printing.
This is very much a work in progress, but just wanted to share some initial results while I work on the final visual output. I have done some initial prints (see below) but have found that I’d like to make some much larger prints to be able to really get the detail out of the generated models. This project is interesting for me because it allows me to look at the structure of a song in a different way than a musical score or just a volume intensity graph like we’re used to.  I can also play with the idea of making physical objects out of songs in a different way than burning a CD, pressing a vinyl or etching a wax cylinder.
We will be releasing the source after I get rid of a few bugs and clean a few things up, just need time to make those adjustments. Then you’ll be able to tweak it and make your own 3D meshes for your own real-time music and sound input.

More Here

prostheticknowledge:

Sonic Prints

Software by Blair Neal turns audio into 3D meshes in realtime, which can be 3D Printed:

Using openFrameworks and ofxFFT to generate 3D Meshes of sound data for use in 3D printing.

This is very much a work in progress, but just wanted to share some initial results while I work on the final visual output. I have done some initial prints (see below) but have found that I’d like to make some much larger prints to be able to really get the detail out of the generated models. This project is interesting for me because it allows me to look at the structure of a song in a different way than a musical score or just a volume intensity graph like we’re used to.  I can also play with the idea of making physical objects out of songs in a different way than burning a CD, pressing a vinyl or etching a wax cylinder.

We will be releasing the source after I get rid of a few bugs and clean a few things up, just need time to make those adjustments. Then you’ll be able to tweak it and make your own 3D meshes for your own real-time music and sound input.

More Here